
Unepic1.51.CT Unpic Table version 1.51.0 (Steam) Added a bit more scripts (29.91 KiB) Downloaded 1022 times unepic_gog.CT Unpic Table version 1.51.0 (GoG) (17.64 KiB) Downloaded 518 times unepic.CT Unpic Table version 1.51.0 (Steam) (24.
#UNEPIC CHEAT ENGINE TABLE PC#

Infinite Pet Health - Same as Infinite Health only for the pet | Also toggle this off if you want to switch pets (it makes weird bugs if you leave it on).Infinite Pet Energy - Will set the energy of the pet to 100% and freeze it there.Women s Asia Cup T20 2022 Points Table Updated standings after Pakistan Women vs. Infinite Unepic points - Will set Unepic points to 1000 so you can buy all you want from Gualix Shop Cyberpunk 2077 cheat codes Money weapons and more Digital Trends.Always Max Exp - EXP will reach it's max for current level, just kill 1 enemy to level up.Infinite Charges - Will make weapon with charges (like guns and wands) infinite (must have at least 1 charge) | I recommend turning this off while buying.Infinite Item Usage - Do not use while shopping | note that it also make consumables as infinite pickup.Infinite Health - Your health will stay at max.Bypass Anti-Cheat - Bypass the anti-cheat, da.

Here is my table for the latest version 1.51.0: If you reach bounds of game's array, then an item remains the same, and nothing will happen at allĪobscanmodule(Item_position,unepic.exe,89 48 38 89 BA 84 00 00 00 8B 83 9C 01 00 00 50 8B CE)Īobscanmodule(Item_editor,unepic.So I wanted to go back to the game since I only played it in the Beta. For activation you need to pick an item with mouse and put it back, after that you can change him by pressing "Shift+Q/E" It's changes "Item pointer", changing it to the next or previous cell in the game's array of items

And we have "Item pointer up" and "down", which is activated when pressed "Shoft+Q/E" It's light gray becouse it's need for advanced use, but useless for average users Here we have pointer on the original item description - Item pointer I think, "condition", "charges" and "amount" don't need introduction, so let's move to the point Unregistersymbol(Super_player_jump_length) Unregistersymbol(Super_player_jump_height)
